.. _CGameEffectStoneSkins Class: =========================== CGameEffectStoneSkins Class =========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectStoneSkins_Methods: Methods --------------- +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectStoneSkins\:\:OnRemove` | | +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectStoneSkins\:\:UsesDice` | | +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectStoneSkinsOnRemove: CGameEffectStoneSkins\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectStoneSkins::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks** ---- .. _CGameEffectStoneSkinsUsesDice: CGameEffectStoneSkins\:\:UsesDice ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual int CGameEffectStoneSkins::UsesDice(); **Return Value** Returns **Remarks**